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Google Launching New Gaming Features at Game Developers Conference

posted onMarch 18, 2014
by l33tdawg

Google will announce that it is expanding multiplayer capabilities to support iOS as well as adding new developer dashboard tools.

Google is launching myriad new gaming capabilities for Android fans as well as expanded new capabilities for Android game developers at this week's Game Developers Conference (GDC) in San Francisco.

Unity's new weapon for devs: Porting games to Firefox

posted onMarch 18, 2014
by l33tdawg

Mozilla has teamed up with Unity to run its games on the Web without plugins -- but with an add-on.

Announced at the Game Developer's Conference in San Francisco, the extension will ship later this year with the anticipated Unity 5.0. Powered by the Web graphics library WebGL and the JavaScript subset asm.js, the add-on update says more about game developer's faith in Firefox than anything else.

Valve DNS privacy flap exposes the murky world of cheat prevention

posted onFebruary 18, 2014
by l33tdawg

Like most online game makers, Valve uses a cheat detection system to protect popular multiplayer games like Counter-Strike: Global Offensive, Team Fortress 2, and Dota 2 from hacks that would give a player an unfair advantage. That Valve Anti-Cheat (VAC) system was at the center of a potential privacy bombshell earlier today, with accusations that the system was sending Valve a list of all the domains that a system has visited whenever a protected game was played.

Flap no more: Google, Apple rejecting flappy-branded games

posted onFebruary 17, 2014
by l33tdawg

Flappy Bird knock-offs proliferated almost as soon as Flappy Bird became a (blessedly short-lived) phenomenon, and it seems that Apple and Google are both fighting back. The companies have started rejecting submissions with the word "flappy" in their names, reports TechCrunch, citing tweets from developers.

Games are being rejected from the Apple store with the company saying that they're attempting to "leverage a popular app." Google, more obtusely, is rejecting flappy applications from the Play Store as "spam."

Flappy Bird Creator Dong Nguyen Says App 'Gone Forever' Because It Was 'An Addictive Product'

posted onFebruary 12, 2014
by l33tdawg

The mysterious developer of the world’s most popular free app, who drew global attention this past weekend with his sudden decision to remove it, tells Forbes that Flappy Bird is dead. Permanently.

“Flappy Bird was designed to play in a few minutes when you are relaxed,” says Dong Nguyen, in an exclusive interview, his first since he pulled the plug on the app. “But it happened to become an addictive product. I think it has become a problem. To solve that problem, it’s best to take down Flappy Bird. It’s gone forever.”

The Flappy Bird files: is the truth out there?

posted onFebruary 11, 2014
by l33tdawg

Death threats, inflated eBay auctions, clever marketing, lawsuits, app cloning, IP cloaking and bots -- the departure of Flappy Bird from app stores at the weekend has sparked an array of rumours, accusations and conspiracies.

A notoriously tricky and addictive game, Flappy Bird had been downloaded more than 50 million times since May 2013, and was the number one free game in the Apple App Store and Google Play Store charts.

EA Sports' 2014 FIFA World Cup Brazil won't be coming to Xbox One or PlayStation 4

posted onFebruary 7, 2014
by l33tdawg

As is the case every four years, FIFA's biggest football competition is about to take place. To celebrate the 2014 tournament, which will be played in Brazil, EA Sports is releasing a title to give fans a chance to virtually experience the World Cup on gaming consoles. While the 2014 FIFA World Cup Brazil game will be available on PlayStation 3 and Xbox 360, we were surprised to find out that EA Sports won't be bringing it to their next-gen revisions, the PlayStation 4 and Xbox One. Here's what the game's Lead Producer, Mat Prior, told us:

Steam currently has 75 million active users

posted onJanuary 16, 2014
by l33tdawg

The number of active Steam accounts has increased to 75 million, Valve has announced.

That's a whopping 15 per cent increase in the last three months alone, as it had 65 million this past October.

Valve noted that 41 per cent of Steam's 2013 sales revenue emanated from North America, while 40 per cent came from Western Europe. For the full scoop on what revenue came from where, check out the chart below.