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Taiwan social gaming vulnerable to hacking

posted onJune 7, 2010
by hitbsecnews

The Consumers’ Foundation yesterday said a number of social gaming companies do not provide adequate protection of consumers’ rights, as they have no standard procedures to prevent hackers from illegally accessing players’ accounts.

The foundation’s Consumer Reports Magazine in April conducted an investigation into the terms and conditions that players must agree to before playing nine types of online games.

New Defcon contest tests hackers' social-engineering skills

posted onJune 7, 2010
by hitbsecnews

Social engineering has evidently earned a new level of respect from hacker community: For the first time, this year's Defcon gathering in Las Vegas will feature a contest in which participants will compete to gather nuggets of information from unsuspecting target companies -- over the telephone instead of the Internet.

Devil's Advocate: Why Ubisoft's DRM worked

posted onJune 7, 2010
by hitbsecnews

I'd like to introduce you to our new friend, the Devil's Advocate. It's the DA's job to defend in the indefensible, to not despise the despicable. He's here to present the other point of view - the one that has pissed you off. And what better way to get the giant ball of hate rolling than to tell us all why Ubisoft's DRM was a fantastic success, and why the company did the right thing when they implemented it. Prepare for thine blood to boil... and possibly to gain a little insight into the other side's point of view.

Why Anyone Would Want to Steal 44 Million Game Accounts

posted onMay 31, 2010
by hitbsecnews

This week, Symantec reported its discovery of a veritable thieves horde: a server holding the login info of 44,000,000 stolen MMORPG accounts. After surveying a few websites, Symantec came up with a range of values for the data on the server, capping out at around $30,000.

If you’re not a regular online gamer, you may be wondering why game accounts are so valuable. At the very least, you might be wondering why someone would go to the trouble of grabbing the log in info for so many accounts that they have to craft a unique program simply to figure out which ones still work.

Michael Pachter wishes all games used DRM like Ubisoft

posted onMay 31, 2010
by hitbsecnews

Wedbush Analyst Michael Pachter came out in full support on his GameTrailers.com Pach-Attack! show for Ubisoft's controversial digital right management (DRM) that is currently in use for PC games like Assassin's Creed II, Settlers 7, and Silent Hunter. The DRM requires gamers to be online at all times even during single-player portions of the game that typically wouldn't require owners to go online.

Google's Pac-man ate 4,819,352 man hours

posted onMay 25, 2010
by hitbsecnews

Last Friday, Google changed its logo on the search page into a playable pac-man game to celebrate the 30th anniversary of the classic game.

Now, an outfit called RescueTimehas done a bit of analysis of the happening and decided that the cost of Google users noodling about on Pac-man rather than doing proper work was a staggering $120,483,800.

Pac-Man, the arcade classic, turns 30

posted onMay 24, 2010
by hitbsecnews

A rotund, voracious figure follows a trail through a maze. As he rounds a corner, he is confronted by ghostlike monsters attempting to wipe him out. He turns and flees, but soon discovers an additional source of power that briefly turns him from hunted into hunter.

This simple premise gave birth to Pac-Man, the most successful coin-operated video game in history.
The pop-culture sensation, released in Japan 30 years ago this week, created millions of glazed-eye addicts and spawned more than 400 products, including a cartoon, a breakfast cereal and a hit song.

DRM on Final Fight results in Capcom apology

posted onApril 26, 2010
by hitbsecnews

Capcom has stepped forward and apologized to customers who purchased the downloadable game, Final Fight: Double Impact, on the Sony PlayStation 3. The game studio stated that they should have been up front regarding the game’s always-on DRM.

Capcom had to respond to several reported issues related to the game DRM. The game won’t play if an Internet connection isn’t found and a specific instance of the game can only be played by one PSN account every 24 hours. For households that use more than one PSN account, this results in a big problem.

Blizzard Kicked Over 320,000 Hackers from Battle.net

posted onApril 26, 2010
by hitbsecnews

Having trouble logging into your Blizzard account, well just remember cheaters never prosper. Anyone caught violating the TOS has been summarily and properly booted. Looks like just another house cleaning to me. Meanies

This is not the first time Blizzard has done something like this. In November of 2008 they banned over 350,000 accounts from Battle.net stating, "Cheating ruins the game experience for legitimate players, and we will not tolerate it."