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Hands-on with the new $399 Oculus Rift S: More pixels, zero webcams, better fit

posted onMarch 22, 2019
by l33tdawg
Arstechnica
Credit: Arstechnica

One thing was conspicuously missing from the Oculus demos at GDC 2019: cameras.

You need at least two (if not three) of the company's signature webcams to run its PC headset, the Oculus Rift. Those cameras are not great. They come with funky, oversized stands. They're not as effective at sensing a headset as the HTC Vive's "dumb" infrared boxes. And they must be plugged into a PC, which creates a certain kind of cord hell and requires a PC with plenty of spare USB 3.0 slots.

So, as we filed into this week's demo center of mock "living room" spaces, complete with VR headsets, the lack of Oculus cameras was apparent. Indeed, it was a statement.

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