World Of Warcraft Cracks 4 Million Customers WorldWide
Think online gaming is huge? You have no idea. Blizzard Entertainment announced their "World of Warcraft" game passed the one million subscriber mark in North America and broke the four million subscriber mark world wide. That's a lot of gamers. That's also a lot of monthly income.
Let's do a little unscientific deductive reasoning here.The average retail price for a "World of Warcraft" game purchased at your favorite software outlet is about $50. Assuming all the subscribers bought a legal copy, using authentication codes provided by Blizzard, at 4 million world wide users, that's $200 million. Now, take all those users and multiply it times their monthly fee of $12.99, $13.99 or$14.99, depending on the payment plan chosen. So their monthly revenues are looking like somewhere between $52 million and $60 million a month, times that by 12 and you've got over $700 million a month, just for one game.