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Hackers open up offline play, modding tools for SimCity

posted onMarch 14, 2013
by l33tdawg

EA and Maxis' claim that it would take "significant engineering work" to make a workable offline version of SimCity took another hit today. Hackers have released modding tools that disable the game's periodic server checks without breaking the simulation. The tools also unlock other features not in the final game.

reddit is abuzz with news and guides for installing the SimCityPak, a downloadable package of files that lets players edit many elements of the UI and underlying game logic. The tools aren't incredibly user-friendly for the time being, but those with some Javascript experience and patience to learn can do things like disable the online connectivity requirement, fix the "fudged" population display, and even affect how the basic simulation works in some ways.

Hackers are still poring through the code to see what kinds of new features and gameplay can be unlocked (including, potentially, the holy grail of increased city size limits), but one of the most exciting discoveries so far has been a way to easily uncover the developers' debug mode. This mode allows for many features that players have been asking for in the consumer version of the game, including the ability to build highways through city limits and in the regional "dead space" between cities. These changes will apparently stay valid in the wider region after the city is synced to EA's central servers, though other users' cities will not see edits made to the regional landscape.

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Games Hackers

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