Games need great displays
WHILE CRUISING around the iSeries LAN gaming event recently, I noticed many people had spent a lot of money on their systems, with their hugely over-priced graphics cards, multi-processor, water cooled and stupidly fast electricity guzzling machines. Yet, in almost all cases (excuse the pun), they were accompanied by mediocre to poor displays and accessories, often held back from their Pentium 120mhz days.
I have always been under the impression that a computer is there to manipulate input and output, and no matter how well your computer can handle it, if your input and output systems suck, so does your whole set up. Considering it's the monitor you will be looking at all day, and it's the keyboard and mouse you will be using all day – within reason, they are arguably the most important parts of the computer.
On top of this, I was shocked to see that many people hadn't been bothered to fix or were unaware of the Windows XP bug where games run at only 60hz. In fact, some people were just generally running their monitors at 60hz. Do people not realise 60hz refresh rate not only gives you a head-ache but limits you to a maximum of 60fps?