Game Developers Speaking Out Against DRM
As any legit PC gamer will tell you, copy protection can sometimes really suck. And now, game developers are starting to agree. With any digital intellectual property, those who hold the rights will always want to protect their investment. Given the digital nature of the works, however, it’s often easy for pirates to copy and illegally redistribute.
Last year saw a broad spectrum of DRM usage from games publishers. Spore released with some of the most infamously infuriating DRM for gamers, leading some to speculate that gamers purposely pirated the game to send a message Electronic Arts.
"Spore was the final straw that broke the camel's back," recalls Brad Wardell, president and CEO of Stardock, in a Gamasutra report. "Someone who buys software does not want to be made to feel like a chump for buying it. Much of the outcry came from legitimate customers who said that they shouldn't be restricted by DRM, especially since people with pirated versions weren't."