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Diablo III: Harsh DRM Fails To Prevent Hackers, Cheaters

posted onJune 13, 2012
by l33tdawg

Blizzard's use of "always-on" DRM to prevent cheating and hacking in Diablo 3 has not worked out as planned, with new evidence of an item duplication exploit, thousands of compromised accounts, and tens of thousands of accounts being banned already

Game maker Blizzard's main justification for using the controversial "always-on" DRM system has been challenged, with news that hackers have found a way to duplicate valuable items in the game, items that can be sold for real money in the game's yet to be launched "Auction House" feature.

Blizzard's use of draconian DRM technology was supposed to prevent these sorts of cheating, as the game's real money exchange system, the Auction House, can only ever work if cheating and hacking are prevented from happening. Auction House is Blizzard's attempt to bring the hugely lucrative grey market trade in in-game items, in-house.

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