Wolfenstein: The New Order review: Satisfying, straightforward Nazi hunting
Wolfenstein: The New Order begins with an assault on the Baltic Sea stronghold of General Deathshead, the villain from 2009’s Wolfenstein. The Allies are losing the war, owing to advanced Nazi technology like huge tripod robots that shoot lightning bolts, giant robot dogs, and jet fighters protecting the base. The New Order establishes its sci-fi credentials early, breaking from the tradition of the last few Wolfenstein games, which were more concerned with the undead and occult magic.
The fight through the stronghold reveals a castle behind its walls, complete with secret passages, bowls of dog food that grant health, and golden treasures to find, the start of an homage to the original Wolfenstein 3D which runs throughout The New Order. The fight through the castle ends in a gore-ridden Nazi research facility in a sequence that feels like a horror movie, accompanied by an appropriately grating, static-laden music score.