Gran Turismo Sport is a great racing game. What it's not is a simple PS4 port of the last GT game. Almost everything about this latest release is different from every game that has come before it in the series. There are way fewer selectable cars than the competition (and previous GT games). There aren't many tracks. You won't spend hours buying new parts for your car or taking it for an oil change or a car wash. Gran Turismo Sport might not be the world’s most accurate driving simulation, but it’s fun—a lot of fun, particularly with a steering wheel.
What's the point of being an all-seeing, all-powerful hacker if you don't aim your powers at the biggest targets possible?
This question went unanswered in 2014's Watch Dogs, an open-world adventure game that gave its gun-wielding, car-stealing, parkour-hopping hero a super-charged smartphone but failed to make us care about using those hacking powers. Ubisoft's first shot at the Watch Dogs franchise offered players a chance to fight crime (and have a decent time doing so), but its confusing plot and ho-hum use of tech buzz words didn't keep players rooted in the experience.
A new video game console is usually a chance to envision an entirely new future for popular gaming. After years of developers and players exploring the old console inside and out, a new console cleanly breaks with the past. Typically, it introduces new features, new exclusive franchises, and a clear, new high-water mark in what's possible as far as graphics and processing power (in a non-PC living room console, at least).
These days, one tool has essentially unlocked the world of game development for the masses.
At this year's E3 conference in Los Angeles, Sony invited famed game developer Hideo Kojima on the stage during the company's PlayStation 4 press conference to announce the latest from Kojima Productions, curiously called Death Stranding.