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What's the point of being an all-seeing, all-powerful hacker if you don't aim your powers at the biggest targets possible?
This question went unanswered in 2014's Watch Dogs, an open-world adventure game that gave its gun-wielding, car-stealing, parkour-hopping hero a super-charged smartphone but failed to make us care about using those hacking powers. Ubisoft's first shot at the Watch Dogs franchise offered players a chance to fight crime (and have a decent time doing so), but its confusing plot and ho-hum use of tech buzz words didn't keep players rooted in the experience.
A new video game console is usually a chance to envision an entirely new future for popular gaming. After years of developers and players exploring the old console inside and out, a new console cleanly breaks with the past. Typically, it introduces new features, new exclusive franchises, and a clear, new high-water mark in what's possible as far as graphics and processing power (in a non-PC living room console, at least).
These days, one tool has essentially unlocked the world of game development for the masses.
At this year's E3 conference in Los Angeles, Sony invited famed game developer Hideo Kojima on the stage during the company's PlayStation 4 press conference to announce the latest from Kojima Productions, curiously called Death Stranding.
For decades now, the only real way to enjoy the many fan-modified versions of classic console games floating around was through the legally questionable method of downloading altered ROM files and running them through a computer emulator (legal cartridge-ripping hardware notwithstanding). Now, Sega is finally lending some official support to what has until now been a very unofficial activity, adding the ability to modify and redistribute certain classic PC-emulated Genesis titles through Valve's Steamworks platform.