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Taiwan social gaming vulnerable to hacking

posted onJune 7, 2010
by hitbsecnews

The Consumers’ Foundation yesterday said a number of social gaming companies do not provide adequate protection of consumers’ rights, as they have no standard procedures to prevent hackers from illegally accessing players’ accounts.

The foundation’s Consumer Reports Magazine in April conducted an investigation into the terms and conditions that players must agree to before playing nine types of online games.

It discovered that one out of every three games failed to clearly state in their contracts how the company would deal with disputes regarding players’ accounts. Most of the games sell points or credits, which are a form of online currency that players use to purchase simulated items, such as weapons or treasure, to advance in the game.

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