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Online Games: The Future Is When?

posted onJune 18, 2002
by hitbsecnews

Source: Wired.com

Online games, the latest craze for the rapidly expanding video-game industry, still face a series of growing pains.
Despite a growing base of players, a host of questions have given companies pause when it comes to online games, ranging from bandwidth issues to the high cost of developing games to determining how much gamers are willing to pay.
But the companies that overcome the challenges will be richly rewarded, especially if predictions of $1.5 billion a year in revenues are anywhere close to being realistic.

Such a big prize has made online games a hot topic. With 114 million people worldwide predicted to play by 2006, according to DFC Intelligence, the time may soon come when online games consistently become profitable.

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