Artificial intelligence project builds A Puzzling Present
Back in March, Ars wrote about PhD student Michael Cook and his artificial intelligence machine called Angelina. Angelina was special because she was creating games from scratch with little help from her human counterparts. By dividing the concept of a computer game up into three defined “species,” or sub-tasks—maps, layouts, and rulesets—Cook and his compatriots at Imperial College in London helped their system auto-generate some simple platformer games.