Nine years ago, when the first iPhone was about to debut, not many people envisioned a revolution that would fundamentally change the shape of the game industry (for good or for ill). Today, as we await the impending release of high-end consumer virtual reality headsets from the likes of Oculus, Valve, and Sony, it feels like we're at a similar crossroads.
We have been following D-Wave's claims about its quantum hardware at Ars for a number of years. Over that time, my impression has oscillated between skepticism, strong skepticism, and mild enthusiasm.
The revival of virtual reality is nearly upon us and Microsoft and Facebook have both put a great deal of resources into carving out their place in this new form of entertainment.
Facebook is heavily invested in the Oculus Rift while Microsoft has spent years developing its own version of virtual/augmented reality with its HoloLens.
Google on the other hand has had only a minor presence in VR with its budget-minded Google Cardboard. This could be set to change in 2016 as the company has appointed Clay Bavor, VP for Product Management, to focus his efforts solely on VR.
One of Windows 10 Mobile's truly distinctive and unusual features is Continuum. If you hook a phone up to a screen and, optionally, a mouse and keyboard, you can run desktop-style apps, albeit still powered by the phone. The connection to the screen and other peripherals can be wireless, using Miracast and Bluetooth, or wired, using the USB 3 Display Dock.
General Motors just beat Tesla Motors in the race to produce a truly affordable electric vehicle with triple-digit range.
Moments ago, GM CEO Mary Barra unveiled the all-electric Chevrolet Bolt at CES, providing the first look at what may be the most significant vehicle the automaker has built in decades. The little EV may look like just another five-door compact, but two figures make it an engineering masterstroke: 200 and 30,000.