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In what might be a high-profile case of career suicide, an Intel Germany executive has reportedly confirmed that Apple plans to use Intel's Atom processor in a future iPhone.
The world has a lot of unwritten rules -- in social etiquette. In baseball. And in buying computers. For years, we have unquestioningly followed numerous unwritten rules when buying a Mac.
Like many customs, these rules were once based on a foundation of facts and reason. But in the past few years, many long-standing Mac truths have been upended. All Macs run on multiple-core Intel processors now. IMacs are no longer hobbled by crippling feature limitations. And speedy external peripherals have drastically lessened the need for add-on cards.
Apple has signed deals to bring the iPhone to four Asian countries later this year, which should help the company surpass its sales goal of 10 million units by the end of 2008.
Agreements with Singapore's Singapore Telecommunications and three of its affiliates will bring the iPhone to Singapore, India, the Philippines and Australia, SingTel and Apple said.
Bharti Airtel, India's top mobile operator, will carry the iPhone in the world's fastest-growing wireless market, which already has more than 260 million mobile users. SingTel owns more than 30% of Bharti Airtel.
Alex Palen’s visit to the Apple Store in the Walden Galleria last week began as a pleasant one. Walking the electronics retailer’s sleek aisles, Palen found the sales staff helpful in selecting the 16 gigabyte iPhone he wanted to buy.
But when he took the cash from his wallet to pay for the latest must-have gadget, things took a turn for the worse.
“She looked at my money and said, ‘We don’t accept cash as a form of payment for the iPhone.’ When I asked why, she would only say it was the store’s policy that I use a credit card,” Palen said.
A patent filed in 2006 and published this week indicates that Apple is developing a game controller that would allow for control much like Nintendo's popular console.
The controller will be able to detect which way it is being turned on the first and second orthogonal axes -- in other words, left and right, and up and down respectively -- and the position in the third orthogonal axis -- which is "in" and "out" from the screen.